Monster Hunter Generations Ultimate Village Key Quests Speed Runs

Updated 10:49 PM EST Dec 12, 2019

I've finished the village quests (not 100%, but all key quests up to 6), and I've moved on to the guild hub quests. I've reached HR 4 solo and all I have left to do is the urgent (Plesioth) to get to HR 5. My question is at what point will playing solo in offline hub be too difficult or tedious to continue? Jul 17, 2016  New to Monster Hunter, or just want to see what the Key Quests are? In this video I will walk through the village keys so you don't find yourself doing quests that aren't required for.

The Bow (弓 Yumi: also known as 'Longbow') is one of the most tactical weapons in the Monster Hunter series, first introduced in Monster Hunter 2. Although it is very versatile and has a wide range of options, it is not the weapon of choice for an amateur but rather a weapon of choice for a skilled hunter. The Bow is a naturally fast weapon. When using a Bow, a common tactic is 'hit and run. Monster Hunter Generations Ultimate - Your First Quest So you've wandered around Bherna Village for a bit, trying to get the courage to get out and face a monster or two. The next few steps are. Monster Hunter 4 Ultimate Key Quests Guide Technobubble. Here's a list of key quests to speed up your progress. — Finish this 3-star quest and you unlock the 3-star caravan/village quests. For Monster Hunter 3 Ultimate on the 3DS, a GameFAQs Q&A question titled 'How can I make clearing all villiage quests fun?'

So you caught the monster hunting bug from Monster Hunter World and are eager to try the alternative pastures of Monster Hunter Generations Ultimate.

Lao-Shan Lung's roar requires HG Earplugs to block. The Lao-Shan Lung can be fought in the Guild after beating every 3. and 4. Quest (4. Quest: A Giant Dragon Invades!) The Monster Hunter Freedom Unite G-rank Lao-Shan Lung is unlocked once all HR7 and HR8 Epic Hunting Quests are completed.

If MHW was your first Monster Hunter game, there are some key differences you’ll need to be aware of when you switch — pun so totally intended — to the older (yet strangely newer for Western audiences who didn’t get to play Monster Hunter XX) Generations Ultimate.

Ultimate

World introduced so many quality-of-life changes to the Monster Hunter formula that some of the features and mechanics from the older series might seem cumbersome and downright archaic. If you’re prepared, however, there’s no reason why you shouldn’t be able to rock the franchise’s old-school mechanics and have fun with them like millions of other hunters did before you. That’s right, millions!

Plus, the Generations series is the only entry in the franchise that lets you use Hunting Styles, which makes it unique even among old-school Monster Hunter games. And while the mechanics might seem clunkier, at least it’s not first-generation Monster Hunter. Now that’s some hardcore masochism right there.

On that note, here’s what’s different when moving from World to Generations Ultimate.

No solo scaling online

Impressed by those speed runs in World and their blazing fast times? While I certainly tip off my hat to Monster Hunter World’s speedy conquests, they still don’t hold a candle to the solo online speed runs from past games in terms of degree of difficulty — and I’m not just saying that as an old-school player. That’s because online missions for past Monster Hunter games are always scaled for multiplayer even if you decide to run them solo.

Basically, in past games, missions used to be divided between offline Village Quests and online Guild Quests. Village Quests are akin to solo quests in World where monster have scaled-down HP and stagger values to make them more manageable for one player. Guild Quests are like multiplayer hunts in World where the monster gets more health and requires you to inflict more damage in order to stagger them.

For its part World removed that distinction by combining all quests into one system and scaling down monster HP and stagger values when a person decides to play a mission solo (that is, with the exception of special missions like Kulve Taroth and Behemoth). In contrast, older games essentially used the Village Quest portion for the campaign like a story mode that introduces you to the game while pretty much gating the primary content — including the best gear and toughest monsters — behind the online quests. This means that in order to truly enjoy what MHGU has to offer, you’ll either need to be an exceptional solo player or go online and play with people. Personally, I’ve played the bulk of the franchise by two-manning most missions with a cousin. Even past games tend to be too easy with four players but the challenge is just right with two people.

No tent in camp

Monster Hunter World introduced tents that allowed you to restock your items and change your gear while mid-mission. That is not the case with previous games like MHGU. Out of Mega Potions or Pierce 3 ammo? May have pre-generate ssh host keys. You’ll have to craft them on the field, buddy. Regret bringing that Insect Glaive instead of a Heavy Bowgun? You’ll either need to suck it up, buttercup, and finish the mission with the Glaive or quit it if you want to use a different weapon. Whatever gear or items you bring with you, that’s pretty much it outside of stuff you can gather on the field. This makes preparation even more important.

Flex those biceps

See that picture I used at the top of the article with the hunter flexing her arms? Get used to seeing that a lot when playing MHGU.

The hunter flex is one of the most iconic actions in the Monster Hunter series. It’s also a move that has engendered a love-hate relationship among players of the franchise. See, one of the quality-of-life improvements made in Word is the ability to heal while moving. Although you can’t move as fast as normal walking or running, it still gave you some mobility when healing in a pinch.

That’s not the case with previous Monster Hunter games like Generations Ultimate. No siree, healing in the old games roots you on the spot until your hunter is done flexing his or her arms. This means you need to make sure you’ve got a good opening when healing yourself mid-battle against a monster. Well, that or consider moving to a different zone in the map. Otherwise, you risk getting clocked by the monster again, perhaps even carting if you do so while in low health. Honestly, it’s not really meant to annoy you, even though it tends to do that for a lot of people. It’s just another mechanic that prevents heal spamming and helps keep the game’s challenge in balance.

Zone of enders

Speaking of moving to a different zone, maps in older Monster Hunter games have hard boundaries between areas. Unlike World’s maps, which act like one big, seamless area, the different zones in MHGU need to be loaded every time you switch places. Admittedly, it can get annoying to have to deal with loading screens every time you change zones. On the plus side, it also serves as a great mechanic for escaping a monster when you’re in trouble an only got a sliver of red health left. In fact, I purposefully fight tough bosses near zone exits for that same reason, especially when doing online hunts solo. I’m looking at you Rajang! Not sure why but that guy always gives me a tough time.

No slinger

You gotta admire the Huntsman for his doggone dedication to keeping things old-school. That includes opting to not use the slinger, which has since become a vital tool for hunters in World. The absence of the slinger in Generations Ultimate means no latching onto Wedge Beetles for faster climbing or shooting Crystalbursts to stagger monsters. You can still use dung, sonic and flash bombs but your hunter has to literally throw them at the enemy — with flash bombs especially requiring good aim and placement to work.

No fast travel

The stanley parable mac download. Do you enjoy opening up your map during a hunt, picking a campsite and latching on to your trusty wingdrake to quickly travel to that location? Well, get ready to start walking (or running) as past Monster Hunter games do not have fast travel outside of using a Farcaster to teleport back to camp. It’s kind of like those stories by your grandpa where he says he used to walk miles and miles through rough terrain while fighting the wildlife in order to get to school, except in this case, it’s true.

No Scoutflies

/thomson-speedtouch-online-key-generator.html. World’s Scoutflies have been a boon for hunters who either have trouble remembering maps or want to be able to quickly find gathering spots for certain items. It’s kind of like using a souped-up, glowing version Google Maps for directions. In contrast, Generations Ultimate is like going back to the 1990s, when today’s iteration of the super-fast, super-modern Internet we all know and love was just a series of tubes in someone’s mind and folks had to buy maps at Walmart. It makes exploring akin to an old-school road trip, without the hand-holding you get from the disembodied voice of your smartphone.

No item wheel

If you’ve gotten used to bringing up that radial menu and quickly picking items, well, that’s gone in Monster Hunter Generations Ultimate. And while the 3DS version of the game allowed you to use the second screen as a quick action shortcut menu, the Switch version limits you to one screen — giving you less flexibility in crafting and picking items right away.

Less streamlined gathering

World lets you gather fast, not just by being able to gather multiple items at once sometimes but also being able to pick up certain resources on the field without breaking your stride. That pretty much goes poof in MHGU where you have to park your character at a gathering spot like a truck at a truck stop. Whether it’s an herb, a Godbug or a Machalite ore, you’ll have just sit there and gather for a while. You will also need to bring items such as pickaxes and bug nets in order to gather, which take a slot in your item pack. Those things can break, too — at least when using a hunter to gather — so I recommend doing gathering runs as a Palico, who possess unlimited gathering tools that don’t get destroyed.

Wait, you can play as a cat?

That’s right, you can play as a Palico in the Generations series.

Although a lot of the aforementioned differences can be seen as downsides from a quality-of-life perspective, the ability to play as a cat is actually one of the advantages that MHGU has over the newer MHW. Playing as a Palico, affectionately dubbed the “15th weapon” by some fans is one of the things I really, really, really miss when playing Monster Hunter World.

It’s just a fun and goofy addition that’s purr-fect for folks who love Monster Hunter’s Felynes.

All or nothing armor skills

Monster Hunter Generations Ultimate Village Key Quests Speed Runs Free

Monster Hunter World allows you to have partial skills without fully investing all the necessary points for the full skill. Investing one point in Partbreaker, for example, gives you the Level 1 version of the skill for 10 percent damage toward breaking parts. Two points give you Level 2 for 20 percent and three points give you the full skill for 30 percent damage.

In Generations Ultimate, skill points typically need to be added in sets of 10 and you’re required to have the full complement of points invested in order to activate the skill. Otherwise, you don’t get it at all. You have exceptions such as Attack, which has various levels but those are on top of the original 10-point threshold — so you get Attack Up (M) when investing 15 points and Attack Up (L) when investing 20 points.

Armor in MHGU can also come with negative skill points, which end up as penalties instead of buffs. Get enough negative points in the Attack skill, for example, and you’ll end up with an Attack Down debuff that lowers your damage.

No damage numbers

While adding damage numbers to Monster Hunter World was a controversial decision among series purists, I found it to be a very helpful tool in determining whether I was doing optimal damage or not. That’s not the case in MHGU where damage indicators are not an option. It’s not a big deal in the grand scheme of things, especially for veterans of the game, but it also means you need to know your weak points and ideal spots for each monster in order to inflict the most damage possible.

No mantles and boosters

If you’re in love with that Temporal Mantle or that Affinity Booster, you’re gonna miss them when transitioning to MHGU. That’s because special equipment such as mantles and boosters don’t exist in the game. This will make the game’s tougher boss fights especially difficult, but that’s honestly par for the course for any old-school Monster Hunter game. Adapting to Monster Hunter isn’t necessarily about the game getting easier over time but the player actually getting better.

No free whetstones

If you’re a Blademaster who’s been spoiled by World’s unlimited stock of whetstones, well, that perk’s gone in Generations Ultimate. That means you’ll need to bring your own Whetstones — plural — as they are one-time use items in the older games. Whetstones also take up a slot in your item pouch so plan for your inventory accordingly.

Gunner view and no special ammo

The behind-the-shoulder orientation from Monster Hunter World has made gunning so much easier, especially as far as aiming in concerned. Monster Hunter Generations Ultimate, on the other hand, uses a camera angle that’s more oriented toward an action game, which can make aiming more challenging. You have the option to switch to first-person mode for better aim but that also roots you on the spot, something you don’t really want to do too long in any Monster Hunter game. Otherwise, there’s an option to use a reticle that you can freely move around without zooming in. Bowgun users also lose special ammo such as Wyverhheart, Wyvernsnipe and Wyvernblast. On the plus side, you get a nice selection of Hunting Arts to help you out.

Easier, faster mounting

Mounting is easier and a lot more streamlined in MHGU. You don’t need to worry about moving from one body part to another. Instead, you just stick to one spot and switch between stabbing the monster in the back and bracing when it tries to throw you off. You miss the ability to target specific body parts and you also can’t use the cool-looking finishers. On the plus side, toppling a monster also happens much faster. Pro tip: Always hold the brace button even when you’re stabbing. This makes it easier to transition to bracing when you stop mashing the attack button while mounted.

No turf wars

When monsters converge on the same zone in World, it’s usually an opportunity for you to sit back, maybe heal or sharpen, and also get free damage as the creatures fight each other. That’s not the case in Generations Ultimate. Nope, they’re gonna make a straight beeline toward your location and gang up on your sorry carcass. They can still damage each other but not to the extent that they do when fighting each other during turf wars. This makes carrying dung bombs even more important, especially when fighting stronger monsters. You don’t want to end up as the curled-up human ball in a double monster pinball machine.

No training area

As someone who likes to try different weapons and theorycraft armor sets, the lack of a training area is something I’ve always lamented in old Monster Hunter games. It’s just nice having a practice area where I can test damage as well as a weapon’s various moves. One alternative in Generations Ultimate is to load up a gathering quest and just practice in camp. It’s not the best but, like Mighty No. 9, it’s better than nothing.

Deviant system

One of the neat things about MHGU is the ability to fight stronger versions of monsters known as deviants. They’re like subspecies or arch-tempered monsters in a sense but come with their own leveling dynamic that’s almost like a subquest of sorts. I especially like the fact that you have deviant versions of normally weaker monsters such as Lagombi — which makes hunting them fun again — as well as crazy strong versions of tougher monster like Diablos. That’s on top of the G-Rank monsters, which push the number of available monsters much, much higher than what you get in World. I, for example, wish we had the option to fight a deviant Great Jagras in World. By the way, did you know that there’s also such a thing called the Great Jargas in Monster Hunter World? I hear it’s related to the Nerjigante, not to be confused with the Nergigante.

Flashier style

This is not a gameplay thing per se but it’s more of a cosmetic thing. While World definitely has much better graphics, the art style in MHGU is actually a lot flashier. Instead of the more realistic visual approach taken by Monster Hunter World, Generations Ultimate has an almost anime-style vibe with its armor and weapons, the designs of which I actually prefer. Rainbow pigment also looks much nicer to me in MHGU than it does in World.

Hunting styles

This right here is one of the biggest differences between World and Generations Ultimate. I also consider it to be the biggest advantage that MHGU has over MHW because you end up getting a diverse set of gameplay options that you’ve never seen in the series.

While I definitely love the rock-solid, basic playstyle of World, there’s something to be said about turning any weapon into an airborne menace against monsters with Aerial Style or turning into a counter machine with Adept Style. With six styles multiplied by the number of weapons, Generations Ultimate gives you a wide array of combat options to choose from. In fact, I’ve only used the traditional Guild Style just once in Generations and XX. Admittedly, it makes the game easier than past Monster Hunter titles. That being said, it’s still not quite as easy as World is overall.

Monster Hunter Generations Ultimate Village Key Quests Speed Runs 2

It’s also one of the reasons that I wish Capcom would continue the older gameplay style of the series, at least on the Switch. Having that and the new-style World games is like having the best of both worlds.

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Updated 10:49 PM EST Dec 12, 2019